Lockpicking in GURPS
I like lockpicking. I think it’s an interesting task that provides a great opportunity for rogue-types to provide benefits to the party in terms of stealth, safety in the case of traps, and it just fits really well into the fiction. I love the image I have in my head of the rogue frantically trying to pick open the lock to the study in a manor while the rest of the party tries to distract the guards around the corner during the masquerade ball, each second that the rogue takes increasing the chance of discovery....