Consent and How Mechanics Imply Flavor

When playing a tabletop roleplaying game, you can broadly split the parts of the game that we interact with into two broad categories: mechanics, and flavor. Mechanics are the fiddly bits that we deal with on our character sheets, the numbers, which dice we roll, when we roll them, how we engage with the GM and the game. Flavor is the fiction, it’s what we envision in our heads as we play, and it’s the setting, genre, and tone that builds the worlds we inhabit....

October 13, 2025 · 26 min · Joshua Suskalo

Ivan Ilversmith's Illustrative Guide to Impenetrable Protections

This is the first post in a new series, following Ivan Ilversmith, a Magus of the Order of Hermes, a clandestine order of wizards in 13th century Europe from the setting of Ars Magica. Each post will include a number of custom spells invented by me and members of the Ars Magica community on some theme and shared in-character as a folio of these spells to be copied and shared across the Order....

May 10, 2025 · 19 min · Joshua Suskalo