Consent and How Mechanics Imply Flavor
When playing a tabletop roleplaying game, you can broadly split the parts of the game that we interact with into two broad categories: mechanics, and flavor. Mechanics are the fiddly bits that we deal with on our character sheets, the numbers, which dice we roll, when we roll them, how we engage with the GM and the game. Flavor is the fiction, it’s what we envision in our heads as we play, and it’s the setting, genre, and tone that builds the worlds we inhabit....